First Impression: Skyforge

Skyforge

Skyforge is a new Russian free to play MMORPG. The EU/NA Open Beta has started just a month ago, on 16th July 2015. I have started playing it a week (or so) later, and still have “lowlevel” character. This will be my impression of the game by a player of around 2500 prestige. The new update had a content mainly aimed at characters with over 30.000 prestige.

Story and World

SkyforgeGods have left Aelion, your home planet, which became vulnerable and open to alien attacks. You were once a mortal, but after experiencing (near ?) death situation, you became an Immortal. On your path to become a god, you will have to help many people. Most often, you will find them quite hostile to you, blaming you for all the evil in the world and always being too late. Fear not, there are those who are grateful and even start to worship you, even before you truly become a great God.

I definitely wanted to be a God.

The world ingame is a mix of science fiction and fantasy with ancient Greek flavour. It’s a very nice idea. As for play, the world is mostly instanced. You can teleport everywhere from just one place.

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Review: Echo of Soul

Echo of Soul

Echo of Soul is a free to play MMORPG developed by Nvius and published in EU/NA by Aeria Games. It is the very first game that I’ll fully review on this blog. My main is lvl 60 (max lvl), I’m playing both PvE and PvP but I haven’t cleared the 100% of the game.

Graphics and Sound

Echo of SoulCharacter creation isn’t too advanced like in Blade and Soul but it offers at least: hair, face, eyes, tattoos and body customisation.

Graphics and music are nice, but repetitive after a while. Sometimes you have this deja vu feeling when you go to some locations. The NPC are repetitive too.

Skills look great. A good thing is that you can change displaying the characters to default model and switch off the skill animations, making it easier to fight in a raid or PvP. Muting sound is not advised – there are sound warnings/notifications, useful when fighting bosses.

The game starts with a BOOM, you’re in a war-torn region and you see how the world changes after you actions (although suddenly). It quickly ends, unfortunately. The history is often shown in cinematics, but luckily there isn’t too many of them and you can stop them.

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First Impression: Blade and Soul

Blade and Soul

I’m trying out Blade and Soul Russian version. It’s open for international players, and has English patch.

It’s really “first impression”, my highest level character is just lvl 10, I didn’t get to crafting yet (lvl 11) or skill specialisation.

Character

Blade and Soul: Character Customisation
Blade and Soul: Character Customisation

There are four races: Jin, Gon, Lyn and Kun. There are 6 classes divided between the races: Assassin, Blademaster, Kung-Fu Master, Destroyer, Summoner and Forcemaster. Summoner is Lyn-exclusive, Destroyer is Gon-exclusive, Assassin is Jin-exclusive, ther rest is shared. Kun is gender-locked – only women. It’s a pity there is such a limitation. Since I wanted to play summoner, I had to choose a doll with crooked legs.

The character customisation is quite advanced. You can choose type of voice, pupils, colour of eye whites, the age of a characters (wrinkles), bust size, chin position, etc. Or use one of the pre-made body builds (including anorectic and bulky) and appearances. Good enough for me.

World

The world is mostly open with a bit of instances (dungeons and homes). You can teleport to another place by just clicking on a map (and creating i-cing circle) if you have visited this place before. You can go through the world unbothered by other players, if that’s your wish.

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